Ph.D., Department of Telecommunication, Indiana University, USA
M.A., Department of Telecommunication, Ohio University, USA
B.A., Department of English Language and Literature, Tunghai University, Taiwan
Associate professor, Department of Cultural and Religious Studies, Chinese University of Hong Kong, Hong Kong
Visiting scholar, Comparative Media Studies/Writing, Massachusetts Institute of Technology, Boston, USA
Visiting scholar, Department of Media Communication, Hangyang University, Seoul, South Korea
Visiting scholar, Department of Communication, Journalism and Media, Suffolk Univrsity, Boston, USA
Assistant professor, Department of Cultural and Religious Studies, Chinese University of Hong Kong, Hong Kong
Assistant professor, Department of Communications and New Media, National University of Singapore, Singapore
The Chinese University of Hong Kong
CURE 1000 Humanities, Culture and Contemporary Society
CURE 2036 New Media and Cyberculture
CURE 2037 Cultural Policy
CURE 3027 Cultural and Creative Industries
CURE 4038 Summer Internship
CULS 5405 Immersive Media
CULS 5029 User-Generetaed Content and Digital Culture
CULS 6002 Theories of Representation
National University of Singapore
NM 2101 Theories of Communications and New Media
NM 2102 Communication and New Media Research Methods
NM 3210 Cybercrime and Society
NM 3224 Culture Industries
NM 4202 Transnational Information Producers
NM 6101 Advanced Communication Theories
NM 6102 Methods in Communication and New Media
NM 6770 Graduate Research Seminar
Hong Kong in Video Game
Online Distribution Strategies of Independent Game Developers in Hong Kong, China and S. Korea
Online Game Development in South Korea, Singapore and the Greater China
Online Game Development in Southeast Asia
Popular Film Production and Consumption in Southeast Asia
Chung, P. (Forthcoming, 2021). "South Korea's Esports Industry in Northeast Asia: History, Ecosystem and Digital Labor". In Micky Lee & Peichi Chung (Eds). Media technologies for work and play in East Asia: Critical perspectives on Japan and the two Koreas. Bristol, UK: Bristol University Press.
Chung, P. (Forthcoming, 2020). Essays on "Xiaobawang", "NCSoft", "PC Bang" and "Singapore". In Mark Wolf (Ed). Encyclopedia of Video Games: The Culture, Technology and Art of Gaming. Santa Barbara, CA: Greenwood.
Chung, P. (2018). "Hong Kong CInema: Reconnecting Its Southeast Asian Heritage". In Willing Collaborators:Foreign Partners in Chinese Media. In Michael Keane, Brian Yecies & Terry Flew (Eds). Pp. Rowman & Littlefield International.
Chung, P. (2017). "Game Classification in China." In 2017 Government White Paper Published by Korean Game Ratingand Administration Committee. Pp.254-269. (In English and Korean languages).
Chung, P. (2017). The Globally Integrated Network of South Korean Online Game Industry.
Chung, P. (2017). "Revisiting the Creative Industry Models for Game Industry Development in Southeast Asia."
Chung, P. (2017). "Soft Power and Cultural Industries: Cultural Policy and Inter-Asian Regional Flows in Hong Kong and SIngapore". In Naren Chitty, Li Ji, Gary Rawnsey & Craig Hayden (Eds). The Routledge Handbook on Soft Power.
Chung. P. (2016). "The Regionalization of Co-Production in the Film Industries of Hong Kong and China." In Michael Keane (ed.), Handbook of China's Cultural and Creative Industries. (Co-authored with Yi. L.Y.).
Chung, P. (2015). "The Globalization of Southeast Asian Game Art." In L. Hjorth & A. Khoo (eds.), The Routledge Handbook of New Media in Asia.
Chung, P. (2015). "South Korea." In Mark Wolf (Ed). Video Game Around the World. Boston, MA: The MIT Press.
Chung, P. (2015). "Singapore." In Mark Wolf (Ed). Video Game Around the World. Boston, MA: The MIT Press.
Chung, P. (2014). "Online Game Industry." The Internet in China: An Encyclopedic Handbook. Berkshire Publishing.
Chung, P. (2013). "Co-Creating Korean Wave in Southeast Asia: Digital Convergence and Asia's Media Regionalisation."[Link] Journal of Creative Communication. 8(2&3): 231-246.
Chung, P. & Fung, A. (2012). The Internet Development and the Commercialization of Online Gaming Industry in China. In Huntemann, N. & Aslinger, B. (Eds). Gaming Globally: Production, Play & Place. Palgrave.
Chung, P. (2010). "The MMORPG Culture of Korea and China: Cultural Standardization and the Shaping of Convergence Culture in East Asia." Communications and Convergence Review. 2(2):79-91 (Korean Journal)
Chung, P. (2010). "New Media Globalization in Asia: The Online Gaming Industries in South Korea, Singapore and China". Iowa Journal of Communication.
Chung, P. (2010)."The Emerging Media Exchange in the Cultural Regionalization of Asia."[Link] In Dal Y. J. (Ed). Media Convergence and Cultural Transformation: Emerging Social Patterns and Characteristics.
Chung, P. (2009). "New Media Globalization in Asia: A Comparative Study of Online Gaming Industries in South Korea and Singapore." In L. Hjorth and D. Chan (eds). Games of Locality: Gaming Cultures in the Asia–Pacific Region. London: Routledge.
Chung, P. & Yuan, J. (2009). “Dynamics in the Online Game Industry of China: A Political Economic Analysis of Its Competitiveness,”[Link] EPTIC On Line [Journal of Political Economy of Information and Communication Technologies].
Chung, P. (2008).“New Media for Social Change: The Online Gaming Industries in South Korea and Singapore.”[Link] Journal of Science, Technology and Society.
Chung, P. (2008). “The Creative Industry of Singapore: Cultural Policy and The Response of Digital Media Artists.”[Link]Journal of Media International Australia: Incorporating Culture and Policy. Vol. 129. November.
Chung, P. (2007)."Hollywood's Domination of Chinese Kung Fu Market."[Link] Journal of Inter-Asia Cultural Studies 8(3): 414-424.
Selected Conference Presentations (Since 2008)
Chung, P. (2017). Hong Kong Cinema: Reconnecting Its Southeast Asian Heritage. [Link]Conference on Conflict, Justice and Decolonization II: Paradigm Shift of the Colonial-Imperial Order and the Aporia of Human Sciences.National Chiao Tung University, Taiwan.
Chung, P. (2016). Spatial Politics of Digital Game Distribution.[Link] Current Perspectives in Game Studies, School of Creative Media, City University of Hong Kong, HK
Chung, P. (2016). The Politics and Economics of Digital Distribution for Independent Game Developers in China," International Association for Media and Communication Research. University of Leicester, UK.
Chung, P. (2016). The Global Application Economy: A Comparison of Platform Policies and Governance in Chinese and Western App Stores. Chinese Digital Game Research Association. Providence University, Taiwan. (Co-authored with D. Nieborg)
Chung, P. (2016). Transnationality of Hong Kong Cinema in Inter-Asian Coproduction. International Communication Association Pre-Conference. Tokyo University of the Arts. Japan.
Ghung, P. (2016). The Distribution Strategies of Indepenent Mobile Games in China. 22nd International Symposium on Electronic Art. City University of Hong Kong, Hong Kong.
Chung, P. (2016). Red Hot Spinning: Immersive 3D Narratives in Tri-Asian Gaming. 22nd International Symposium on Electronic Art. City University of Hong Kong. HK. (With J. Chiang, K. Zhu & G. Wong).
Chung, P. (2015). Theorising New Media and Cultural Regionalisation in Asia. The Annual Meeting of International Association for Media and Communication Research. Montreal, Canada.
Chung, P. (2015). Regional Cultural Policy and City Revitalisation in the Creative Industry Development of Hong Kong and Singapore. Making Cultural Cities: A Dialogue on Mobility and Assemblage. City University of Hong Kong, HK.
Chung, P. (2015). Subversive Filmmaking and Sustainable Film Industry Development in Hong Kong Cinema. The First Global Creative Industries Conference. The University of Hong Kong, HKSAR.
Chung, P. (2014). The Globalization of Southeast Asian Game Art. Paper Presented at the Annual Meeting of International Association for Media and Communication Research. Hyderbad, India.
Chung, P. (2014). Doing Transnational Research and Comparative Media Industry Analysis in Asia. IAMCR.
Chung, P. (2014). Popular Cultural Production in Southeast Asian Cinema. Paper Presented at the Annual Meeting of Asian Cinema Studies Conference. Macau, PRC.
Chung, P. (2014). The Regionalization of Co-Production in the Film Industries of Hong Kong and China. Paper Presented at the Annual Meeting of International Communication Association. Seattle, WA, USA. (with Yi, L.Y.)
Chung, P. (2013). Asian Popular Culture in Southeast Asia. Paper Presented at the Annual Conference of Inter-Asia Cultural Studies Conference, National University of Singapore, Singapore.
Chung, P. (2013). The Political Economy of Outsourcing: Media Regionalization and Game Industry Development in Southeast Asia. Paper Presented at the Annual Meeting of International Association for Media and Communication Research, Dublin, Ireland.
Chung, P. (2013). Revisiting the Creative Industry Models for Game Industry Development in Southeast Asia. Paper Presented at the International Conference of New Directions in the Development of Creative and Media Industries, The Chinese University of Hong Kong, Hong Kong.
Chung, P. (2012). The Narratives of Media Regionalization in the Cultural Policies of Hong Kong and Singapore. Paper Presented at the Annual Meeting of International Association for Media and Communication Research, Durban, South Africa.
Chung, P. (2011). Regional Complexity in the Digital Media Economy of Asia. Paper presented at the Annual Meeting of International Association for Media and Communication Research, Istanbul, Turkey.
Chung, P. (2011). "Media Regionalization and the Digital Korean Wave." Paper presented at the Annual Meeting of International Association for Media and Communication Research, Istanbul, Turkey.
Chung, P. (2011). "Game Development in Southeast Asia." Paper presented at the Annual Meeting of Digital Game Research Association. Utrecht, Netherlands.
Chung, P. (2010). "The Internet Development and the Commercialization of Online Game Industry in China." Paper Presented at the Annual Meeting of International Association for Media and Communication Research, Braga, Portugal.
Chung, P. (2010). "The Emerging Media Exchange in the Cultuarl Regionalization of Asia." Paper Presented at the Annual Meeting of International Association for Media and Communication Research, Braga, Portugal.
Chung, P. (2009). "The Online Gaming Industry in South Korea: A Creative Industry Model for the Cultural Economy in Asia." Paper Presented at the Annual Meeting of Association for Internet Researchers, Milwaukee, Wisconsin, USA.
Chung, P. (2009). "New Media Globalization in Asia: The Online Gaming Industries in South Korea, Singapore and China." Paper Presented at the Annual Meeting of International Association for Media and Communication Research, July 22-26, Mexico.
Marsh, T., Nitsche, M., Liu, W., Chung, P., Bolter, J., Cheok, A. (2008). “Film Informing Design for Contemplative Play.” Paper Presented at the Annual Meeting of ACM SIGGRAPH Video Games Symposium Sandbox 2008. August 9-10. Los Angeles, California.
Chung, P. & Yuan, J. (2008). “Dynamics in the Online Game Industry of China: A Political Economic Analysis of Its Competitiveness,” Paper Presented at the Annual Meeting of International Association for Media and Communication Research, July 21-27, Sweden.
Chung, P. (2008). “The Online Gaming Industry in China: A Political Economic Analysis of Its Emergence,” Paper Presented at the Annual Meeting of Chinese Internet Researcher Conference, June 17-18, Hong Kong.
Chung, P. (2008). “New Media for Social Change: The Online Game Industries of Singapore and South Korea,” Paper Presented at the International Workshop of ICT & Development: Experiences from Asia. April 25-26. Singapore.
Chung, P. (2016). Sky Martial VR.[Link]A 3D Game Art Project on Chinese Kung Fu (In Collaboration with G Wong, K Zhu, Mike, K Li & J Chiang).
Chung, P. (2015). Writing Our Global Umbrella Stories: A Crowdsourcing Project on Cellphone Public Memory
Chung, P. (2018). "Esports Governance in East Asia". Global Exports Executive Submit". Busan, South Korea.
Chung, P. (2017). "Esport History and Ecosystem in East Asia." Global Esport Executive Summit. [Link] Busan, South Korea.
Chung, P. (2017). 飛天遁地——數碼科技與遊戲中的武俠新世界. 恒生管理學院中國語言及文化研習所, Hong Kong.
Chung, P. (2017). PWNED: How Gaming Culture in Asia is Redefining Societal Successes.[Link] Offered by Raising the Bar, Hong Kong.
Chung, P. (2016). Lecturer for Common Subject on E-curriculum.[Link] Offered by International Esport Academy. Seoul, South Korea.
Chung, P. (2016). "Asian Game Industry". In The 2016 Creative Economy Report. United Nations Conference on Trade and Development (UNCTAD 14)
Chung, P. (2014). Research Report on Southeast Asian Game Industries.[Link] Co-Investigator. Project No. 4001-SPPR-09. RGC Grant, HKSAR.
Invited International Presentations
Chung, P. (2019). "Esports and East Asian Culture." International Conference at Hangyang University, Seoul, South Korea.
Chung, P. (2017). "Ethnographic Research on Game Development and Distribution in Asia". [Link]RMIT Vietnam, HCM City, VN.
Chung, P. (2017). "Digital Disintermediation and the Formation of Esport Gaming Network in East Asia." Gamework 2: Research Methods and Preservation for the Future [Link] Umea Univrsity, Sweden.
Chung, P. (2016). "The Role of Broadcasting in Asia Development: The Past, Present and Future of Broadcasting Industry in ASEAN." Korea-ASEAN Cultural Exchange Forum. Seoul, Korea.
Chung, P. (2016)."Regionalisation as Praxis: Multiculturalism and Diversity in Asia's Cultural Integration". International Symposium. Cultural and Communication in Anatolia: Past, present and Future."[Link] Atilim University, Ankara, Turkey.
Chung, P. (2015). "Mapping Game Studies in Asia: Trajectory toward the Sustainable Chinese Game Industry."[Link] [Invitation]Chinese Digital Game Research Association, Tsinhua University, Beijing, China.
Chung, P. (2014). "When Global Capital Meets Local Creative Labor: A Talent-Based Innovation Model for Game Industry Development in Southeast Asia."[Link] LaSalle College of the Arts, Singapore.
Chung, P. (2011). "Digital Media Culture in Asia", Workshop on Transmedial Interaction, Linnaeus University, V?xj?, Sweden.
Chung, P. (2011). Public Lecture on "Co-Creating Korean Wave: User-Generated Content and Community-Based Participatory Communication". International Conference for the Integration of Science and Technology into Society. KAIST, Daejeon, South Korea
Chung, P. (2010). Panel Discussion on "Asian Cloud Manifesto: Cloud Computing, Asian Growth and Regional Integration."[Link] Keio University, Tokyo, Japan.
Chung, P. (2010). Panel Discussion on "ICT in Driving Competitiveness and Regional Integration", The EU Center in Singapore.
Chung, P. (2009). "Cultural Regionalization of Asia," Paper Presented at the International Conference of Media and Cultural Identity in Asia, Hanyang University, Seoul, South Korea.